Patch Notes: Iteration 1.1


//DISPATCH TO ALL CONTRACTORS:

The Board wishes you all a happy Pride Month.

The following changes have been made to the Rulebook, now designated Iteration v1.1. This Iteration makes major updates to NPCs, Hunger, and Psyche rules. The Board heavily suggests you download the updated Character Sheets provided, and apologizes for any inconvenience.

Patch Notes:

  • A new section on timekeeping during play have been added to the Rulebook to clarify the duration of turns, scenes, and sessions.
  • The ‘Durations’ section of the Arts table has been rewritten accordingly. Those who enjoy casting fire from their hands will be happy to learn that they can now do so for an entire scene for the cost of one fewer Hunger than previously believed.
  • Paranormal NPCs no longer have the same banes as Paranormal PCs ‘at referee discretion.’ They are now always considered to have 2 Banes.
  • Skill Ratings have been reworked. NPCs now have ‘Tagged’ skills, and an attached skill rating.
  • The example NPCs list now lists Banes and Tagged Skills for Paranormal NPCs, in line with this rework. Reality has been reshaped accordingly.
  • We have updated our reports on the ‘Quixotes’ in Aleph-Null to provide a more accurate reflection of the organization.
  • Paranormals can now restore Hunger equal to the Attribute they used to sate their Hunger.
  • Psyche has been reworked from +5 to -5 to a 0-10 rating, resulting in a +3 to -3 Psyche bonus. Paranormals should now find it much easier to maintain their Work-Life balance while employed.
  • As a result of this, Institute Handlers and Rabble-Rouser Packs can rest easier. The associated ‘Employment Perks’ have had their ratings lowered accordingly.
  • The Conclave ‘Employment Perk’ Bulwark of the Conclave now grants an additional Body dice on defensive rolls.
  • Starting Psyche is now derived by rolling 2d10, and taking the lesser of the two results.
  • Paranormals now gain an additional dice on any rolls influenced by their History.
  • The cost of changing a Passion has been reduced to 3 Psyche.
  • As a result, the maximum threshold for success of a roll is now DT 9, removing the possibility of a Psyche +5/-5 Paranormal facing DT 11 rolls that automatically fail.
  • Criticals and failures have been introduced to the dice pool. A 10 adds two successes to the dice pool, and a 1 removes one success from the dice pool.
  • Example methods of a Paranormal sating their Hunger now correctly reflect that it requires an Instinct roll.
  • Weapons can now break with repeated use, and firearms require reloading.
  • Weapon rules now clarify that they add additional dice to associated weapon rolls. Previously, this was left vague.
  • Heavy Melee weapons now cost one Body dice on defence, rather than changing the threshold.
  • The Board has authorized the use of personal armour on missions. Use it wisely.

This will be our last update before the Los Angeles Incursion. The Board looks forward to working with you further in the future.

//END TRANSMISSION

Files

OLD - We Hunt By Night v1.1.pdf 942 kB
Jun 01, 2023
We Hunt By Night - Character Sheet.pdf 41 kB
Jun 01, 2023

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