We Hunt By Night: Expanded Edition - The London Excursion
We Hunt By Night: Final Cuts » Devlog
//DISPATCH TO ALL CONTRACTORS:
Welcome to London, Contractors. The Board has authorised the following changes to the Rulebook, now designated Iteration ‘EE v1.0’. This Iteration is a major overhaul to all game systems.
Iteration v1.2: The London Excursion
- The Big One: After thorough playtesting by our Applied Sciences Division and a frankly disgusting number of bell curves, We Hunt By Night is now a d6-based system. The Board apologizes for any inconvenience caused to lovers of that fundamentally unserious implement, the ‘d10’.
- On a Triumph (now a 6), the dice ‘explodes’, adding 1 success to the total pool and allowing the player to roll again. Complications have been removed, and rolling a 1 no longer removes a success from the total pool.
- A new starter setting for We Hunt By Night, ‘London After Midnight’ has been added.
- Starting attributes are now determined by rolling 3d6; rerolling on a 6.
- Attributes are now hard-capped at 5.
- Starting Skill Points are now set at 8+1d6.
- The 3 point cap on Skills at character creation has been removed.
- It is now clarified that a maximum of 5 points can be invested in any single skill.
- In an effort to cut down on the number of modifiers to dice rolls, Psyche no longer changes the difficulty threshold for rolls. It instead adds/removes dice to the associated dice pools, as Hunger used to.
- As a result of this, Hunger no longer adds additional dice to pools.
- Achieving a milestone no longer allows you to spend 1 point to increase an Attribute. Milestones are now exclusively used to raise Skills.
- To mitigate this, Changes have been added. When a Paranormal reaches max Hunger, they may remove all their Hunger by accepting a Change. Changes grant 1 additional Attribute point (including above the maximum of 5), but Permanently reduce your maximum Psyche by 1.
- History and Passion have been combined into a ‘Tether.’
- Mementos have been added, allowing Paranormals to restore 1 Psyche once per session by using an item related to their Tether as part of a dice roll.
- Connections are now no longer formed at referee’s discretion. If an NPC is responsible for a Paranormal achieving a Milestone, they are added as a Connection.
- Connections now restore Psyche at the end of a scene with that Connection.
- Haunts, safehouses for Paranormals, have been added. A Haunt is made when a location is marked by a Paranormal. Resting in a Haunt restores 1 Psyche per night.
- Burn pools have been added to mitigate the additional Psyche gain potentially pushing Paranormals well over their maximum Psyche. For every Psyche point over their Psyche bounds, a Paranormal gains a burn point that may be used to re-roll one failed dice.
- Faction blurbs have been rewritten and expanded for additional clarity and exposition.
- Two New Membership Perks have been added to all Factions.
- Due to The Institute’s adoption of Machine-Learning Support Programs, ‘Operational Support’ Perk no longer uses the Connection system, and now flatly restores 2 Psyche per successful Hunt. In unrelated news, the Board wishes the Handler Division the best in their future endeavours.
- ‘Dead Drops’ Perk now restores a 1 Psyche every time a Paranormal feeds.
- ‘Pack Mentality’ Perk no longer works in conjunction with the Connections system, and instead restores 1 Psyche for every pack member who made it back from a Hunt intact.
- ‘Bulwark of the Conclave’ Perk is now known by its true name ‘Bulwark of the She-Wolf’, per our revelations on the source of the Conclave’s powers. It now grants 2 additional Body dice on defense rolls.
- Hunts. We Hunt By Night finally has rules for hunting, by night. Generate missions for Paranormals with this new oracle system.
- New Rules for the Delvers, cursebound Paranormals who make pacts with demonic patrons in order to explore the Below.
- Patrons, mentors from the Below who may be summoned to assist with tasks in the material world.
The Board looks forward to working with you further in the future.
//END TRANSMISSION
Files
We Hunt By Night - Expanded Edition.pdf 2.3 MB
Jul 31, 2023
We Hunt By Night - Plain Background Character Sheet 36 kB
Jul 31, 2023
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We Hunt By Night: Final Cuts
OSR but make it Goth
Status | Released |
Category | Physical game |
Author | Kera Vortiwife |
Tags | Gothic, Horror, nsr, OSR, Post-apocalyptic, Tabletop role-playing game, urban-fantasy |
Languages | English |
More posts
- No-Background Character Sheet OptionsAug 20, 2024
- FINAL CUTS - Post-Apocacryptid Update!Aug 19, 2024
- Patch Notes: Iteration 1.1Jun 01, 2023
- Patch Notes: Iteration 1.0bMay 25, 2023
- Patch Notes: Iteration 1.0aMay 24, 2023
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